We're sorry the game was too hard, we didn't have the time for testing and balancing. Thanks for your comment!
DigletDiz
Creator of
Recent community posts
Really fun game! This is a true bullet hell.
For me the game length is perfect. I enjoyed the bosses quite a lot! Patterns and music were really good. Hitboxes felt really fair.
I think I've found a "bug" with the diagonal shooting, nothing too serious, but if you hug the bottom of the screen your diagonal shots don't spawn (maybe their hitboxes clash with the walls out of the screen?).
Overall a solid game, I had fun playing it. Bravo!
The presentation is awesome, visuals and audio are very polished and work well togheter. The dive mechanic is too strong, there's no limit and no drawback in using it, but it's interesting and fun. Maybe the levels are a little bit too long.
Overall that is one of the best games of this jam, it's really well made. Great job!
Solid gameplay with a good power up system.
Art was good, I enjoyed the last boss design a lot.
In my humble opinion, the game pause downgrade feels awkward, it's not really a downgrade, it's just annoying. The others upgrades/downgrades felt kinda right.
I've really enjoyed the room where you have to dodge and survive, it was quite fun.
Overall a solid game, I had fun playing it. Good job!
Nice concept to fit the theme and good creativity on the patterns.
If I can give you an advice, when you have a very repetitive sound (like the character's bullets in our case) it gets annoying really quickly. I suggest to muffle the sound so it's more pleasing to the ears.
Anyway you did 7 thematic bosses in the given amount of time, which is impressive. Great job!
The gameplay has is own style, the fact the controls aren't "friendly" gives this game the right amount of challenge.
Audio and visuals give a gloomy atmoshpere which I like.
I didn't have the patience to kill enemies, even because I think it's too slow to kill them (aiming system, fire rate) so I just "speed run 'my' way through the hail of alien bullets" as you mentioned in the description.
All on all a solid entry, with a great initial cutscene. Great job!
P.S. Is that a loading screen between map transitions? I think in a game like that the load time is just too short, maybe you can force it to be longer?
Art is really cool but there is one issue for me: the character's projectile don't fit well with the overall art style.
Another thing I noticed is that the boss is too tanky, I've found the fight to be too repetitive because it was too long.
Enemies don't stand out from the background, probably for the chosen color or because the background is too noisy.
That being said, I love the mc and the shopkeeper design, he sells so much stuffs! Enemies are cool. The gameplay loop is solid.
Great job!
The main menu really made me laugh. What a dance! Thank you so much for that.
Anyway even if this game is really short it's crazy polished. The transition with the sentence "construct the sequence" is so cool. Sound effects and voice lines are really good.
The only issue is that the game is too simple, but I guess you didn't have the time to do more than that, even because what you did is impressive in any case.
Great job!