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DigletDiz

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A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

We're sorry the game was too hard, we didn't have the time for testing and balancing. Thanks for your comment!

Soundtracks change but I guess the bosses are too hard to witness that. That's the biggest mistake we made, all the work we put in the bosses can't be enjoyed because we could't balance them. Anyway thanks a lot!

Thanks a lot for playing and for the comment!

Ahah don't worry it doesn't ruin the fun at all. Good job again!

Really fun game! This is a true bullet hell.

For me the game length is perfect. I enjoyed the bosses quite a lot! Patterns and music were really good. Hitboxes felt really fair.

I think I've found a "bug" with the diagonal shooting, nothing too serious, but if you hug the bottom of the screen your diagonal shots don't spawn (maybe their hitboxes clash with the walls out of the screen?).

Overall a solid game, I had fun playing it. Bravo!

The presentation is awesome, visuals and audio are very polished and work well togheter. The dive mechanic is too strong, there's no limit and no drawback in using it, but it's interesting and fun. Maybe the levels are a little bit too long. 

Overall that is one of the best games of this jam, it's really well made. Great job!

Sorry if the game is not balanced, we made the bosses too hard to beat. Thank you so much for your comment, it means a lot!

I strongly agree with you the game is currently lacking a sfx for when the player is hit, it would have helped a lot. 

I'm really thankful for your kind words, great feedback!

Solid gameplay with a good power up system.

Art was good, I enjoyed the last boss design a lot. 

In my humble opinion, the game pause downgrade feels awkward, it's not really a downgrade, it's just annoying. The others upgrades/downgrades felt kinda right.

I've really enjoyed the room where you have to dodge and survive, it was quite fun.

Overall a solid game, I had fun playing it. Good job!

We had to lower the difficulty, I think that a game for a jam should't be SO hard. I think we have learnt a lot from this jam, so I'm still happy about what we managed to submit.

Thanks a lot for playing and for your great comment!

Thank you so much for playing!

We're really sorry for that, I personally don't use arrows and forgot to implement it. 

Thanks a lot for the feedback and for playing, appreciate it a lot.

Nothing too much to say. All elements are really well put togheter, visuals, audio and mechanics are very thematic. There is narrative too...

The game is fun and replayable, 5 starts all over the board for me.

Bravo!

I love the art style, sounds are great, powerups are fun and satisfying, gameplay is simple and clean. The polish is real.

Congrats! Awesome job! 

Great game! Visuals and audio give good vibes, the gameplay is solid and the gamble mechanic is good.

As someone already mentioned, there are some missing feedbacks but I think you did an impressive job with the game nonetheless. Great job guys!

Nice concept to fit the theme and good creativity on the patterns. 

If I can give you an advice, when you have a very repetitive sound (like the character's bullets in our case) it gets annoying really quickly. I suggest to muffle the sound so it's more pleasing to the ears. 

Anyway you did 7 thematic bosses in the given amount of time, which is impressive. Great job!

The gameplay has is own style, the fact the controls aren't "friendly" gives this game the right amount of challenge.

Audio and visuals give a gloomy atmoshpere which I like.

I didn't have the patience to kill enemies, even because I think it's too slow to kill them (aiming system, fire rate) so I just "speed run 'my' way through the hail of alien bullets" as you mentioned in the description.

All on all a solid entry, with a great initial cutscene. Great job!

P.S. Is that a loading screen between map transitions? I think in a game like that the load time is just too short, maybe you can force it to be longer?

Holy!!! Those arts are so beautiful! 

Ye I feel what you say, I think of too much things to implement and finish up to do half of them e.e.

Congrats to you again

Art is really cool but there is one issue for me: the character's projectile don't fit well with the overall art style.

Another thing I noticed is that the boss is too tanky, I've found the fight to be too repetitive because it was too long.

Enemies don't stand out from the background, probably for the chosen color or because the background is too noisy.

That being said, I love the mc and the shopkeeper design, he sells so much stuffs! Enemies are cool. The gameplay loop is solid.

Great job!

The main menu really made me laugh. What a dance! Thank you so much for that.

Anyway even if this game is really short it's crazy polished. The transition with the sentence "construct the sequence" is so cool. Sound effects and voice lines are really good.

The only issue is that the game is too simple, but I guess you didn't have the time to do more than that, even because what you did is impressive in any case.

Great job!

Interesting idea! I enjoyed the narrative and the music. Honestly I'm not a big fan of the slipping movement but the game is still enjoyable. Good job!

Really good idea to fit the theme! Graphics are simple yet effective. Well done!

I really enjoyed this game! The art style is awesome, I love it when you destroy an enemy and you scribble over it, it's so thematic. Sound are great too and the gameplay is challenging and fun. The ''sequencing" mechanic is interesting and powerups give this game replayability. Bravo!

I'm really in love with the art style. The aesthetic of the enemies (especially bosses) is great, the music and sfx are cool and the gameplay is solid overall. Well done!

Love the boss aesthetic and the gameplay is fun. Good job!

Graphic is simple but cute and sounds are nice. The only issue for me is that the gameplay is a little bit "flat", you can just run in circle to dodge all the bullets. Nice job anyway!

Wow I love the art style and the classical chiptuned music! The upgrade/downgrade system is really cool too! I loved the death zooming effect too. Well done on this!

Ahahaha I'm really sorry, we know it's too hard, we apologize for that. Thank you so much for the feedback! I'm glad you enjoyed the setting

Really cool visuals, music and sound design! Transitions are awesome and the game is very clean in general. Well done! Great idea for the tutorial by the way.

The idea was exactly that of a "get good" type of game. Thank you so much for the kind words, glad you enjoyed it!

Really good game. The rebound mechanic is a great idea, art is cute, sound design is cool, UI is awesome and the gameplay with powerups feels rewarding. Enemies design is really good, I enjoyed last level enemies a lot (shielded guy and tanks). Great job!

Ahah don't worry, it's our fault! We didn't have much time to balance the bosses out. Thank you so much!

Wow! That's really impressive! Glad you enjoyed the game and had the patience to beat the beat! The idea was to make a trial and error type of game, where you have to learn patterns and stuff to progress throughout the level. Thanks for playing!

Thank you so much for the kind words!

We acknowledge that the game is too hard, and we are sorry for that. We didn't have much time to balance the bosses. Thank you so much for the comment and for playing!

I can see the huge amount of work and love put into this game, point and click games aren't my thing and still I liked it, it's really well made (I admit I had to use hints to complete it ahah)

Congrats mate!

Ye unfortunately we had little time to do the sounds, I'm sorry for that. 

Thanks for playing and for the feedback!

Wow I really like the idea! Never tried something like that and was really funny! Well done!

Loved the idea and the cute animals! I looped the cat for fun and I could't restart =(

Anyway well done!

Thanks to you guys!