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(+1)

Hey there! I feel like this game was meant to be a hybrid between an interactive story and a platformer but it didn't have much depth in either direction. The story was quite corny I feel like it would be better if you turned it into a comedy and made fun of yourselves, the characters, and the cheesyness. It also gave several dialog options but I bet the game doesn't have any branches it pretty much doesn't matter stuff happens the same way.

As for the platforming you only had one sequence of platforms and that was it... I mean... Maybe the stars could give you speed/height boosts? Maybe add some traps, enemies, and items? Maybe make it a race where you have to compete to see who gets to the stars first?


Anyway please don't feel discouraged and keep trying, I hope my suggestions help improve any future games you guys do.

(+1)

Hey there! Thanks for taking some time to give feedback.

If it's not obvious, this is still (even now) very much a work in progress. We had some miscommunication with our dev on which version of godot we were using and didn't discover that until the last minute. That left us kind of rushing to get something out the door, though it's not what we envisioned.

Also, you may know this already, but helpful feedback is 1) Specific 2) Objective 3) Positive 4) Conversational. So in this case, "The story is corny" becomes, "I thought X character needs to be more compelling" or "I thought the dialogue needed to be more authentic here [spot]. What did you have in mind?" 

As you're commenting on other projects, just keep that in mind. I always try to think from the perspective of the person getting the feedback and think, "Does this feedback give them something concrete to make real improvements?" 

Thanks again and happy jammin'!

My comment on the story isn't specific, it's about the whole plot lines and the tone of the story. Collect stars, enemies become friends, the protagonist is a hidden gem... I mean can't we get a subversion maybe? Maybe an original plotline? An interesting twist? Or at least keep just 1 trope and develop it more considering the time you have to make the game, at least it won't feel so rushed. Alternatively, use a different tone like a Shakespearean tone, or down on your luck, or something strange, unexpected, or different.

Anyway, I'm sorry you don't feel my feedback is not helpful, I did mention the lack of depth, if you had time constraints just try reducing the scope and prioritizing things. I suggested turning it into a comedy then you can make fun of any problems you might have,  suggested you add branching narratives (so choices matter), suggested boosts, traps, enemies, and items, any of them could enhance gameplay. Finally, I suggested a race if you want to go for the pressure route, which could also make the experience more interesting.

If none of it gives you something concrete to make real improvements then I'm sorry, I tried.

Thanks again! Happy Jammin'!