Hey there! Thanks for taking some time to give feedback.
If it's not obvious, this is still (even now) very much a work in progress. We had some miscommunication with our dev on which version of godot we were using and didn't discover that until the last minute. That left us kind of rushing to get something out the door, though it's not what we envisioned.
Also, you may know this already, but helpful feedback is 1) Specific 2) Objective 3) Positive 4) Conversational. So in this case, "The story is corny" becomes, "I thought X character needs to be more compelling" or "I thought the dialogue needed to be more authentic here [spot]. What did you have in mind?"
As you're commenting on other projects, just keep that in mind. I always try to think from the perspective of the person getting the feedback and think, "Does this feedback give them something concrete to make real improvements?"
Thanks again and happy jammin'!