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Yeah I actually want to work a bit more on it after the jam, the plan was to introduce more types of sound but I spent most of the time actually learning GDScript and Godot itself since its my first game with this engine (and I haven't coded much in the past anyway). What I'm still not sure is how I would go about making the other sounds have different notes, with percussion it wasn't that important so I skipped it but for more melodic sounds like guitars or piano, using only one note would sound too repetitive. My best option for now is just playing a random note every time, but I also thought about maybe using a shop to buy patterns and such to apply to the samplers but that sounds complicated for a beginner like me lol