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GrooveClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #5 | 2.988 | 3.571 |
Innovation | #9 | 2.988 | 3.571 |
Overall | #12 | 2.749 | 3.286 |
Fun & Balance | #12 | 2.271 | 2.714 |
Art & Effects | #14 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This took me a minute to realize the automation was available by turning up the BPM slider because there's some time loop it takes to kick in (I'm guessing the instrument plays *after* a time rather than playing right away then waiting a time period) so I was turning the switches back off before the low level sound clicked in.
Other than that, this was super fun! Would love to see this expanded, and have some kind of temporary bonuses or boosts from specifically setting various tracks BPM to set up a "desirable" rhythm (bonus points if we can get another slider for each instrument to control how to offset the instrument, for example: if I set two instruments to 40 BPM, I could have them play alternating rather than always together).
Well done, this is an inspiring combination! It's too bad the web export didn't work :( So far Godot 4 has "just worked" so I'll go knock on wood now.
Thanks for the review! Yeah, the sampler uses godot's timer node to play and I'm aware of the problem you mentioned, I just didn't know how to work around it. The timer doesn't update until it has finished a loop, so even if you up the tempo it will wait the 6 seconds or what remains when changing from 10bpm.
The offset slider is a really cool idea, but I'm not sure how I'd implement that. When I get to work on it a bit more after the jam I'll experiment with that a bit, but I can't promise much. As for expanding it, I already have many ideas of what sounds and instruments to add. The bonuses for using specific BPMs isn't a bad idea, I'll also think about it.
I was surprised with the "kick" sound, I liked a lot of them, but that one was like super 3D in my ears :)
Thanks, honestly I picked some random samples from sample packs I have on FL studio that I thought sounded good and used them as is, I was planning to design the sounds myself but I didn't have time for it, I'm glad you liked them though!
Another idea I had was to have you unlock better sound quality through ascension or something, starting with low bit sound gradually upgrading it, but again, no time haha so I went with the high quality ones by default
Pretty interesting take on a clicker. Would be cool to see other instruments implemented if you continue working on the game after the jam.
Yeah I actually want to work a bit more on it after the jam, the plan was to introduce more types of sound but I spent most of the time actually learning GDScript and Godot itself since its my first game with this engine (and I haven't coded much in the past anyway). What I'm still not sure is how I would go about making the other sounds have different notes, with percussion it wasn't that important so I skipped it but for more melodic sounds like guitars or piano, using only one note would sound too repetitive. My best option for now is just playing a random note every time, but I also thought about maybe using a shop to buy patterns and such to apply to the samplers but that sounds complicated for a beginner like me lol
That was fun, felt like I was a DJ and playing a clicker game.
Looks very nice, and it's very well done! Was a bit tough to open, but I think that's my device's fault...
That's kinda my bad for not being able to get the HTML version working, sorry that you had problems running it, but thanks for trying it!
I love the idea of this! I think the art really fits the theme, and I genuinely just love the idea of mixing music composition with idle games. I do think a bit of explanation for players unfamiliar with music/development software would be beneficial. Also I'm not sure if you know it's not working on the web player? The download words fine though.
Yeah, i tried to make the HTML work but had no luck, I read somewhere that godot 4 has been known to be problematic with HTML exports so yeah, sadly no web player for this one.
As for the music related explanations I didn't really think about that but it's definitely a good idea. I was focused on getting it working since its the first game I've coded all by myself and because of my job I didn't have all the time I wanted for the game. Still happy that I could get it to a point that was worth submitting, even though I didn't playtest it much so I'm not sure how long does it take to unlock everything. Literally just added random numbers and used an autoclicker to make sure nothing crashed lol.
Oh and forgot to mention for anyone who is into synths and such, the buttons and sliders are inspired by the DeepMind 6 synthesizer, and the panels are inspired on guitar pedals, specifically the GAMMA guitar effects pedals line which have Greek mythology names.