Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Really neat game! I went through 60 levels in a row. Definitely started seeing the same levels pop up. I feel like it'd benefit from a stage system (5-20 levels back to back in increasing difficulty) would be neat for a final version of this if you want to continue the concept. Maybe also some upgrades. I feel like the attack went on for way too long making it a bit easy. Maybe with limited uses (3 per level or something?) because I basically just used it in the beginning and that lasted me through the level usually. 

Definitely the most fun I had! I hopped back in a few times just because I enjoyed playing it. Well done! 

If you get the chance, I'd like to see what you think of my submission! 

https://itch.io/jam/mini-jam-150-magic/rate/2483181

There are… 8 levels total, this is the max I had time to prepare before deadline :D But each level have multiple possible places for the light to appear. I totally agree would be better to have a bigger variety of levels.

Something that aligns with your feedback and I imagine would be good:

  • increasing difficulty (harsher mobs? more of them? more difficult room layouts?)
  • boss every N rooms
  • upgrades to pick

I am really glad you had fun! That was my 2nd most important goal: no matter how simplified the game is, to have fun playing it, even if for several seconds. (my 1st goal was to find out rough edges of my own game engine, the parts of its API making me irritated when hurrying up in the jam)

Will check your game for sure!

UPDATE: ah, sorry, I see Spellslinger is for Windows only, and I am on macOS