The movement here is good! There are a couple spots in the last level you can get stuck between tiles, but transitioning between the drill and the platforming movement is really smooth
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Thank you! I was running into that a bit when designing the levels, I think it's to do with how I did the player characters collision and movement states? Once I'm a bit more familiar with the engine I'd really like to give it a second pass to tidy up some of those issues, thanks for checking it out!