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(3 edits)

I used Gamemaker to make it, I uploaded a web version on GX games.  I couldn't get it to run right on Itch.io, could only get it to come up tiny.  URL is here: https://gx.games/games/ptrdit/hot-potato/tracks/d288f7d2-2ae4-494c-86b4-bc8017a1...

OK, I tested it there, but couldn't make it over the first bigger jump. I tried double jump, but there doesn't seem to be any.

You can do a coyote jump in the game meaning you can jump even after walking a bit off of a ledge.  Try to test it out to see how far you can walk off and still jump.  The jump is very doable if done that way.

Well, it's your game, so I'm not going to tell you how to do it, but personally, unless a game is called "Coyote Time", it should not _demand_ coyote time usage to play :-)

(1 edit)

Thanks for the feed back!  I went back and forth about that jump for a bit.  Since it's still before the deadline I went ahead and updated that jump to not be so frustrating.  I also added into my GDD that the coyote jump is a mechanic.  I just thought that was a common thing in platforming style games from everything I've ever played.

Yes, Coyote Time is a common thing, but it's not something that is required to progress (and definitely not on the very first jump), but rather, it's something that is there for players who mistime their jump.