Really appreciate it!
We initially wanted to do more but like you said time is hard :( - If we do update after the jam that may very well be the direction we go.
Also we tried the web export but it seems it was quite tricky to "capture" the mouse so we scrapped it, again, due to lack of experience in godot and time. I would have loved to get it working in the web though!
Thank you so much for playing :)