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Ooooooo, this game oozes charisma. The violent kawaii vibes reminds me of the hyperpop aesthetic for some reason. Super unique, never seen stuff like this before!

I will say one thing, I did not realize you could charge your shots at all until I read some of the comments in this thread. I totally missed the tutorial message at the beginning explaining that. Once I started using it, it definitely helped!

I think my only critique would be about doing more damage versus something else. I kind of wished the overload shot had more deviation. For example, instead of doing more damage, maybe it pierces through targets so you could hit multiple. Maybe you even lose health with how "overloaded" the shot is.

Regardless, good stuff!

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I woulve loved adding a more fleshed-out tutorial cutscene, but I felt I didnt make systems modular enough to implement it easier, and I was already busy debugging some errors that were happening from time to time lol.  I really appreciate your feedback and saying my game is charismatic puts a smile on my face :)