First of all thanks for the detailed feedback, it's very appreciated!
And I am pleased to hear that you had fun with it^^
Balacing is one of the hardest parts to get it just right so it's very helpful.
On hard all enemies have new skills and a 10% boost to all their normal stats, 10% higher Hit Rate, 5% Critical Rate, 25% more HP and can use ultimates.
The chances for bigger encounters are lower so it could be that you partly just had bad rng luck.
The chance to encounter 2 foes are around 60% and 3 foes are around 40% in most areas where a transformation takes place.
I will decreases the chances by around another 10% to 20% and see how that turns out.
I would also really like the Idea you have proposed.
Sadly as far as I am aware the rpg maker is pretty limit in this setings, you can only set the chances and encounters for each map but can't do things like changing the encounter rates after certain events or so.
Since Manticore has life recovery through some skills I made them a bit toughter.
You would say to reduce their attack power a little bit?
I saw that I forgot to lock some skills on the Roboter to certain difficulties, Now they use only 2 skills on easy 3 skills on normal and all on hard.
This dosen't changes anything on hard but makes them easier to deal with on the other difficulties.
Mouse already got strongly nerfed and the effect of blindness reduced, getting less dodge rate up and enemies have a higher stun resistance while bosses being immune to stun. This changes aren't just in the demo.
Using "Draconic Strike" with 5 stacks of "Ignition" makes it becomes an all enemy hitter.
I thought I mentioned it in the description, if it dosen't show I will need to take a look at the skills description.
Thanks that is also good to know.
I will weaking the skills that can be learned for human form to make them only around half as effective as their original counterpart.
I changed Cimax to come with a 3 turn warm up and only 25% hp heal for the human form and a 2 turn warm up for rabbit form, so it shouldn't be that easy to abuse anymore.
I certainly could just increase the damage tick that is inflicted every few secounds in the desert as well.
How much damage is recieved also strongly depends on the type of clothes the main character wears.
Yeah you are right "Phantasm Barrier" is pretty usefull since at least on easy and normal most enemy skills have one hit skills but on hard enies also have more multi hitting skills.
You refering to the normal herbs that heal 75HP?
Or the Rare Herbs that heal 100%?
They can certainly be nerfed.
Normal herbs for exsample could inflict Def Down or Healing Effects Down or even "Can't Heal" so that healing next turn is not possible.
This unfortunately isn't in the demo as well but I already complete revemp those as well.
Each of those encouner is now tailored with unique skills and stats fitting for the form it's fighting.
I was thinking of maybe removing team mates for those battles, if they still too easy after those changes I certainly could do that as well.
Yeah on hard this still easily can happen with some bad rgn or too big stat difference.
I balanced the difficulty around normal since most players told me they played on easy or normal.
Also happy to hear that you enjoyed them, I am absolutely not a writer so I would say the writing is sadly the weakest point of the game.
And you found all, even kitsune which was the only one not mentioned at all!
Interessting that you found that before fox.
I would love to hear more feedback if you should have any!
Yeah since mimics are filled with a lot of rare lot (If rgn is with you) they are supposed to be on the tougher/unfairer side.
Did you read the sign before trying to open the fake treasure chest?
I assume most people would just open the chest first.
Yeah I have a few questions i you don't mind.
Did you encounter any Gold Slimes?
Which form did you enjoyed the most to use?
Were there some areas/quests where you didn't really understood what you needed to do?
Did you encounter any bugs or glitches?
I assume the Robot was the hardest/most annoying enemy if you had to choose one?
Did you found the secret shop in town that lets you change your playstyle?
And if you have any ideas or suggestions to improve either gameplay story or anything else also let me know!
And also thanks, I adjust a lot of the things you mentioned!