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Thanks a lot for playing and for sharing your suggestion—I'm intrigued... Your idea could potentially become a solid mechanic, perhaps for a chain bonus system. Imagine the more chain-inputs you get, the faster the spark moves, or it could even amplify its power. I've had this game concept in mind for a while but I didn't know how to get it into a game until the jam. I'm thrilled to see it resonating with people!