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(+1)

This is amazing. In my opinion that game is material for fully-fledged game and not just game jam entry with it's mechanic. Only thing I wish there could be something like margin in case if you press direction button a little to fast (you know, gotta go fast), just for better control feeling. 

(+1)

Thanks a lot for playing and for sharing your suggestion—I'm intrigued... Your idea could potentially become a solid mechanic, perhaps for a chain bonus system. Imagine the more chain-inputs you get, the faster the spark moves, or it could even amplify its power. I've had this game concept in mind for a while but I didn't know how to get it into a game until the jam. I'm thrilled to see it resonating with people!