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Fun idea and vibes!

As others have said, controls were a bit cryptic, but sometimes that adds to the experience ("learning on the job") ;]
Also, it wasn't clear what I'm doing and whether it's actually working (e.g., I thought I was missing my coffee-shots, but then I realized they just need more of them).
And briefcase is too powerful, which says a lot about our society.

BTW, my first attempt was a window% speedrun (I was just too curious and you delivered)

Maybe will want to include a leaderboard for speedruns lol. Appreciate your time and feedback on our game!

With the coffee issue you were facing, it looks like we'll probably benefit looking into ways to gauge up that visual feedback for abilities and how to do things. A common trend I'm noticing with many of the comments and feedback we received definitely trends towards cryptic controls, gameplay purpose, and impact to help indicate what needs to get done in the game (and how the heads help do that). The coffee shots could def get a little bit more juice to indicate that the workers are getting caffeinated, are making more money at a faster rate, and are at risk of catching on fire if you feed them more. 

With the briefcase head...that is something will look into. I like to say we "were meta" and made it like that, but alas, the game jam crunch limited some of our head balancing.

Again, thanks for giving our game a shot and for shooting us a comment!