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(+1)

This is a really interesting proof of concept! I think the base mechanics are solid. As for feedback: I think when you connect to a mushroom it should grow a larger patch of mycelium underneath it like the starting one has, to reward you for doing so. And a full game like this could probably benefit from a "vampire suvivors-like" items/upgrade system to your basic weapon, movement speed, etc.
Overall, very cool entry!

(1 edit) (+2)

Thanks a lot for the feedback!

I completly agree with your comments. A visual indicator of some kind would be really good when connecting a mushroom. I do have a counter below the mushroom power bar, but its very hard to see.

I had planned for "vampire suvivors-like" upgrade system, which I included in the GDD, but I didn't have time to complete that.