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Thank you again for the ip about [ESC], with that I was able to finish the demo! The trick I found for level 1 was that I could shoot the ships from the back, that made it so I was always able to make it to the boss.

I do wish levels were swapped/there was more content around collecting different colored energy balls, I found that to be a lot more approachable and fit the theme really well! Glad I was able to check the whole game out though!

You are welcome. I am happy that you succeeded! Congrats.

I created this first level to explain the appearance of the energy balls. The fight is the root cause. I wanted to develop a basic scenario. This phase took me a lot of time.

Due to the duration of the gamejam, I was not able to create more content. I finished the current second level 40 minutes  before the deadline. Unfortunatly, I did not have the time to implement more ideas regarding the overload mechanics.

Well, I don't know if trying to create a game with a storyline with a context a bit detailed  is better for a game jam than a raw level with lot of gameplay mechanics.