I forgot to tell you that you can press the [ESC] (escape) key to skip the scenario. So when you die, just press the [ESC] key then press the button retry. So no more time wasted :)
Viewing post in GWJ#65 - Overload: Space Cleaner jam comments
Thank you again for the ip about [ESC], with that I was able to finish the demo! The trick I found for level 1 was that I could shoot the ships from the back, that made it so I was always able to make it to the boss.
I do wish levels were swapped/there was more content around collecting different colored energy balls, I found that to be a lot more approachable and fit the theme really well! Glad I was able to check the whole game out though!
You are welcome. I am happy that you succeeded! Congrats.
I created this first level to explain the appearance of the energy balls. The fight is the root cause. I wanted to develop a basic scenario. This phase took me a lot of time.
Due to the duration of the gamejam, I was not able to create more content. I finished the current second level 40 minutes before the deadline. Unfortunatly, I did not have the time to implement more ideas regarding the overload mechanics.
Well, I don't know if trying to create a game with a storyline with a context a bit detailed is better for a game jam than a raw level with lot of gameplay mechanics.