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(+2)

This was such a fun experience! The concept, the art, the lively music! It reminded me of Paper Mario with the 3D/2D elements. 

It would have been nice to see the completed tasks checked off / scratched out so the player knows what's been done (aside from the 1/10 tracker). I found the little tomato before talking to (I think?) the farmer. Once I dropped them off, the farmer didn't acknowledge it, but the task was gone with 1/10 showing. As a player, it left me a little puzzled. But you all should be super proud of this game; great work! 

(+1)

Glad you enjoyed it! I was inspired by the look of games like TOEM and Here Comes Niko!  which guided my input on the art design, and shout outs to the artists of my team who all did a wonderful job realizing something so charming in such a short period of time.

I definitely wanted to have more user feedback for the tasks, pickup limit, enhancing the overall feeling of movement and so many more tweaks. It didn't help that I added the UI for tasks, wrote all the code for stringing the levels together, and creating the bakery scene all in the last 24 hours lol. It was stressful gluing the project together in the last few hours it definitely taught me to be even stricter in scope... Very hoppy to receive the feedback, and I'm glad you got enjoyment out of it! 

(+1)

Even with two weeks, it was a mad scramble to the end! We had a million things we wanted to do and just couldn't. Take my feedback as someone who appreciated the game and hopes to see you keep going. Cheers ~