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(+2)

I really love the idea and clearly there was a lot of thought put into building a story and world this takes place in and could see a lot of really interesting ways you can build off of this.

To add some constructive feedback: 

- Getting caught in a loop feels pretty rough, as you know. I see their being many challenges in coming up with a balanced solution. Maybe the tile/piece becomes inactive for a few turns or each side has a starting zone that new pieces will swap to when collected?

- It feels like it should auto win upon turning all enemy pieces.

- Often clicking through dialogue and loading levels felt really long. 

Thank you very much for playing! I've had a few suggestions about a starting zone and auto-win, it's good to see more players point that out. And your last point, hmm.. Maybe a skip dialogue button would've helped for players who wanted to quickly move to the next level. I appreciate the feedback a lot!