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Thank you so much! I absolutely agree, level  1 is way too much for players just starting out.  I realize that perhaps some more guidance would be necessary before throwing players into the fight, especially while they are still learning to fly.  Was there anything in particular that sticks out to you that made it difficult? I can think of many flaws, but I can't  just assume :D

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In the beginning it took a while to figure out that I could fly, I was just jumping around. Then I started to put out the fire, but didn't pay too much attention to the boss, when I started really fighting the boss it was really difficult to control all the fire in the map and damage the boss at the same time. In the end I only discovered that I need to protect the houses when I lost the level.

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Your feedback is in line with some of the concerns I had when wrapping up the project. Thank you for the confirmation! I had added the "How To Play" section much to my disliking, due to time constraints.  It was very likely that it may be overlooked by the player or the information within would be overwhelming/easily forgotten. The map design itself could have gone with more playtesting, once those fires ignite it's easy to lose track/pace. Also making the fail state more clear is something that needs to be addressed. I will take these concerns into consideration and adjust accordingly. Thank you for the valuable feedback, and more so, Thank you for playing!