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Gustavo de Abreu Luzia

26
Posts
A member registered Jan 02, 2024 · View creator page →

Creator of

Recent community posts

Thanks for your feedback, I will definitely work more in the performance part xD

Hey, really cool idea, but I found it a little hard to see the health and water bar. 

Oh, the dream to play as a piromancer goblin, funny game, I got stuck on the second level, between a three and the wall, but really fun to play.

Really good expressions hahaha, especially for the pets, seems really complete as a game, it was a good experience to play. 

Thank you for your review! I will definitely work on it more to make a final game, relaxing game, like it is now 🤣🤣

Simple idea with some improvements to do, since the balls are all on the same speed it is almost impossible to get to 100, the space could be a bit larger too. It remembered me games like Arkanoid when you active multiple powerups.

In the beginning it took a while to figure out that I could fly, I was just jumping around. Then I started to put out the fire, but didn't pay too much attention to the boss, when I started really fighting the boss it was really difficult to control all the fire in the map and damage the boss at the same time. In the end I only discovered that I need to protect the houses when I lost the level.

Heey, a really cool idea, simple and efficient, puzzles have a well balanced level of difficulty too. The background could be a little more live, maybe interaction with the light too. Awesome game!

Hey, nice concept, but the first level was already difficulty to me although hahaha

Thanks for the feedback, I will implement a more progressive difficulty curve for the final version of the game 😁

Hey! I loved the game, the voice choice really gives it the spice it needs, I experienced some bullets flickering when hitting another bullet and on fullscreen the game is not centralized, but these are smalls details near how much fun the game experience is 😁

Isometric, tile based are always cool to play, it would be nice to have a way to identify which tile interact with each possible action. Really nice game :D

Great concept and game, it remembered me somehow of The Fireman from SNES :D

I will try to create a final version of this prototype and certainly will work to make it more clean to play, thank you so much for your feedback ♥

Can't wait to see this game getting bigger, a full version with different puzzles would be awesome! Great content mate!

Hey, the art is awesome, the game mechanics are very clear from the beginning too. My only concern was that the spawn spot for the dark clouds was a little difficult to identify, but I think it happens because my screen is less bright than usual too. Nice game!

Really cool game, it took me a while to fully understand the click to split mechanic, but it is certantly a fun game to play

Hey! Awesome game, incredible experience while playing it 

It's my first time too, first game ever, awesome experience, I will defintivelly participate again.

Hey, thank you so much for your review, I will work on the hearts situation and probably create an App to mobile too, its cool to play on browser, but an App is always cooler xD

Awesome content!

I just used one of the musics from the free pack in a prototype I created for a game jam.
Game Link: https://gustavoabreuluzia.itch.io/webchallenge

Thank you so much!

Hello mate, awesome music content, I used one of them on my prototype for a game jam: https://gustavoabreuluzia.itch.io/webchallenge

Thank you so much for this great package.

Hey, awesome effects, I used one of them on my prototype for a game jam, https://gustavoabreuluzia.itch.io/webchallenge

Please continue with the great content ♥

Thank you so much for the comment, it is already adapted to play on mobile browser but an App certantly will be in the roadmap 😆

Thank you so much ♥


Hey, thank you so much for the comment, since it is in the browser you can open it on the mobile too, but I really plan to have an App.

Related to the visual indicator, the color change was suppose to help on that, but a better animation will really be the trick to do 😁