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Oh, this slaps!

What a cool gameplay-loop! I'm sure I don't need to mention the difficulty. I would've loved to see some of the other mutations, but I'm just not good enough to see that content... 

Personally, I think that while the animations are crispy, there needs to be more of a telegraph on the Alchemist's attacks. I'm sure with enough time you could learn what each pattern does, but given the fact that this is a short game, players need to be able to pick up on them quicker. The hitboxes also seem quite unforgiving.

I was not a fan of attacking in the direction you're moving. I felt like I didn't have enough control of my character in an already movement-demanding game. 

The aesthetics of the game are top-notch, but there needs to be more attention to the polish.

(+1)

Thanks so much for the feedback! While making the game I thought the telegraphs were too easy, boy was I wrong, I forgot that because I literally made all of them, obviously I can see them coming. Attacking in the direction you move was something I thought I would try out to see if it works, and I agree that it probably doesn't. (It was also the easiest to implement given the state machine I was already using). yes the hitboxes are absolute bullcrap, I wish you could see them XD. Thanks again and thanks for playing!