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ChargeVolt

68
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4
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A member registered Mar 03, 2021 · View creator page →

Creator of

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Cool way of implementing the theme, and the Idea is definitely there. I would definitely spend more time fleshing out a nice feeling player controller.

Dang this game is good, very obvious you know what you're doing here. literally the only criticism I could possibly have for this is that the art a a little lackluster. Ill rate the theme based on momentum and not mutation (obviously). Very polished all around, game feel is pretty much perfect. Any way I wanted to control my character was possible, and not having to worry about being killed by enemies was definitely the play here, especially for a jam game where people just want to keep playing instead of dying over and over (taking notes here lol, my game definitely struggles with that problem). Keep up the good work and I expect to see you in the the top 3 at minimum.

very interesting little platformer, the cell splitting animation was pretty cool imo, and I really liked how frantic it can get when you're just about to die at the bottom. It gets a little reputative pretty fast though and is a little difficult to start out with. The player controller feels a little clunky and like its scaled for a different sized game, if you made the player like half the size I think it would make this game feel way better. Overall great entry and I enjoyed playing it!

Thanks for playing!

Great game, very impressed with the sheer amount of content here. some things I would tweak is giving the player more feedback whenever they shoot an enemy, or get hit, etc. and I still don't know what half the mutations did so communicating that better would've been nice as well. I'm REALLY impressed you managed to make a fun roguelike in 3 days though, and the idea of being able to permanently keep a mutation kept me playing for a long time hoping for walk through walls, and wall piecing bullets. overall great job!

Thanks so much for the feedback! While making the game I thought the telegraphs were too easy, boy was I wrong, I forgot that because I literally made all of them, obviously I can see them coming. Attacking in the direction you move was something I thought I would try out to see if it works, and I agree that it probably doesn't. (It was also the easiest to implement given the state machine I was already using). yes the hitboxes are absolute bullcrap, I wish you could see them XD. Thanks again and thanks for playing!

Thanks for playing! Fs, just needs to be more balanced imo

THANKS A BUNCH! That all means a lot, Im glad you liked it!

Thanks! The art is something Im pretty proud of :D

More i frames is probably a really good idea, and the boss definitely needs to be more telegraphed. Thanks for playing!

Im glad you had fun despite the brutally unfair difficulty lol. Thanks for playing!

Thanks for playing and even more for the feedback! I will definitely be implementing the things you talked about in the future. Shame I didnt figure those out for the jam entry tho 😅.

100% agree. I never thought about disabling the boss’s active hitbox until I got feedback tho, I thought it was necessary lol… definitely will be changing that in the future. Thanks for the encouragement to keep on developing! 

Great game! Ill be rating it highly. Constructive criticism time! :  Brutally difficult at first, but if you stick with it for a little you'll get the hang of it (I also didn't realize you could kill enemies for a little bit my bad :P), you might want to consider easing the player in just a little bit. I feel like the hitbox for killing enemies is a little small. Bullets going through platforms felt a little off to me, and I couldn't find a pause menu. Like you said the theme implementation isn't the best, but you get a free pass cause of all the confusion at the beginning of the jam.

I really liked the art and stylistic choices made here, and the controls felt very responsive. I REALLY liked the second chance slow motion mechanic, good job on that. Overall amazing entry.

Relizing I made this game wayyyyy too hard... Ill update it after the jam and make it better (not that anyone will play it lol)

Yeah I made it a little too hard didnt I... Thanks for playing tho!

Thanks! I always make games too hard apparently… even though I thought I was being conscious about it this time :P, and yeah the dash is probably the buggiest thing about the game unfortunately. I assure you It probably does give i frames at some point lol

Fun game! I couldn't find how the theme tied into it but if I just missed it let me know :P. Some feedback I would have is giving the player a bit of a warning before an enemy spawns, or having them spawn offscreen so they don't spawn on top of you. 

Id love to check it out, but I'm not getting matched with somebody so it just loads forever

Arts really good! Very addicting. Without any sound design it felt a little hollow, but other than that great work!

Yeah, I didn't implement music because I'm lazy and settled for ambient wind. I'm really not sure what causes the little white flash stutters, but i think it has something to do with godots autotile system. Thanks for the review!

Very simple, felt like water boy and fire girl but single player. One thing I must say though is I found the music very annoying, no offense, that's just my opinion.

Great and unique puzzle game. Only criticism is that sometimes you overload the player with information on screen, Its not that bad but its still there. 

Really interesting game, gave me "there is no game" vibes. I beat level 4, is that the last one?

Very fun and simple game. I love all the sfx and effects, it really adds to the feel of the game.

Great game, art style was clean and consistent. The gameplay was a little simple but is was challenging enough to be fun and fit the theme. 

Love this game (considering I have a who knows a guy, who knows a guy... Easter egg in my game because that was my original idea) It was a little hard to make the connections at times but it worked out in the end. This game perfectly fits the theme.

I really like the graphics, this feels very professionally made. I'm not 100% sure how the theme ties into this, I'm sure it has something to do with the chain but that felt like a normal bouncing projectiles. other than that great game.

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Thanks a lot for the review! I did implement ambient wind noise, I'm not sure why you couldn't hear it, maybe its a problem with the html export? Thanks for playing it anyway! (Edit: I just tested the html export and could hear my wind noise, I'm not sure what the problem was)

I really enjoyed this game, At first the controls were extremely difficult, but you get the hang of it pretty quickly. All the art and sfx were amazing and fit perfectly. 

Loved your game, heres mine https://itch.io/jam/lost-relic-games-1/rate/1576427

I would love you to play my game https://itch.io/jam/lost-relic-games-1/rate/1576427#post-6077192... don't feel bad if you don't finish it ;)

Thanks for playing and for the great feedback! The slime may be a bit buggy because I'm not the best at coding lol,  all the slime really does is override your gravity to be really strong and towards the slime, so sometimes it eats your jump...  it usually works if you fling yourself roughly straight off of it but its still something to fix in the post jam. 

Is there even a game?

Couldn't get past the second level, Why is the jump lower when moving? 

Fun, But I do wish there was more player feedback, because when I first played I thought I was killing them with the line but then died. Maybe add a sound effect or something to signify getting hit is bad.

I like this game a lot, its a very fun extended riddle to solve. I just wish it would tell you what the answers were at the end.

Thanks for playing! Don't worry, your not alone judging by the comments :P

The Game is great, if a little on the easy side

I really like the idea, but its just so dissatisfying to miss hitting an enemy over and over and over. I may just be bad but the read ball in my opinion is too hard to control.