Cool way of implementing the theme, and the Idea is definitely there. I would definitely spend more time fleshing out a nice feeling player controller.
ChargeVolt
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Dang this game is good, very obvious you know what you're doing here. literally the only criticism I could possibly have for this is that the art a a little lackluster. Ill rate the theme based on momentum and not mutation (obviously). Very polished all around, game feel is pretty much perfect. Any way I wanted to control my character was possible, and not having to worry about being killed by enemies was definitely the play here, especially for a jam game where people just want to keep playing instead of dying over and over (taking notes here lol, my game definitely struggles with that problem). Keep up the good work and I expect to see you in the the top 3 at minimum.
very interesting little platformer, the cell splitting animation was pretty cool imo, and I really liked how frantic it can get when you're just about to die at the bottom. It gets a little reputative pretty fast though and is a little difficult to start out with. The player controller feels a little clunky and like its scaled for a different sized game, if you made the player like half the size I think it would make this game feel way better. Overall great entry and I enjoyed playing it!
Great game, very impressed with the sheer amount of content here. some things I would tweak is giving the player more feedback whenever they shoot an enemy, or get hit, etc. and I still don't know what half the mutations did so communicating that better would've been nice as well. I'm REALLY impressed you managed to make a fun roguelike in 3 days though, and the idea of being able to permanently keep a mutation kept me playing for a long time hoping for walk through walls, and wall piecing bullets. overall great job!
Thanks so much for the feedback! While making the game I thought the telegraphs were too easy, boy was I wrong, I forgot that because I literally made all of them, obviously I can see them coming. Attacking in the direction you move was something I thought I would try out to see if it works, and I agree that it probably doesn't. (It was also the easiest to implement given the state machine I was already using). yes the hitboxes are absolute bullcrap, I wish you could see them XD. Thanks again and thanks for playing!
Great game! Ill be rating it highly. Constructive criticism time! : Brutally difficult at first, but if you stick with it for a little you'll get the hang of it (I also didn't realize you could kill enemies for a little bit my bad :P), you might want to consider easing the player in just a little bit. I feel like the hitbox for killing enemies is a little small. Bullets going through platforms felt a little off to me, and I couldn't find a pause menu. Like you said the theme implementation isn't the best, but you get a free pass cause of all the confusion at the beginning of the jam.
I really liked the art and stylistic choices made here, and the controls felt very responsive. I REALLY liked the second chance slow motion mechanic, good job on that. Overall amazing entry.
Loved your game, heres mine https://itch.io/jam/lost-relic-games-1/rate/1576427
I would love you to play my game https://itch.io/jam/lost-relic-games-1/rate/1576427#post-6077192... don't feel bad if you don't finish it ;)
Thanks for playing and for the great feedback! The slime may be a bit buggy because I'm not the best at coding lol, all the slime really does is override your gravity to be really strong and towards the slime, so sometimes it eats your jump... it usually works if you fling yourself roughly straight off of it but its still something to fix in the post jam.