Damn, I am really impressed with this game, you managed to
- Create a roguelike
- Create 10 different mutations
- Create the game with a 1-bit color palette
- Create at least 5 different weapons
One thing I can think of improving is difficulty scaling. I find the enemies are really fast and unmanageable if you have the wrong weapon with you, other times enemies get stuck and you may have an assault rifle with you (if you find one at the start there is pretty much no reason to get another weapon at all).
Viewing post in Slimentist jam comments
thats really fair advice, the enemies are definitely to fast, and this is after i already slowed them down by 20% after the person i had play test said that they were too fast. I also forgot that making guns realistic means that which ever one shoots the fastest is generally the best one so like whoops. i was originally planning on having enemies with differnent amounts of health which wouldve made it more balanced but i forgot lol.