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(+2)

I'm really bad at it, but the mechanics are cool! If there was one thing I could change, I think it would be the static camera, it made it really hard to do certain obstacles as I flashed between scenes on the edge of transition.

(2 edits) (+1)

Yeah you’re right, there are definitively some points that the camera can flash and be a bit annoying and I take blame on this one.

We chose a fixed camera as it helped streamline a bit of my team’s artist (@cystole) workflow in some places.

image.png

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We also got a bit inspired by how Rainworld and Jump King’s camera work.

I would have to find a way to solve this one out, either by better level design or some clever background transition.

Thanks for the feedback :D