I'm really bad at it, but the mechanics are cool! If there was one thing I could change, I think it would be the static camera, it made it really hard to do certain obstacles as I flashed between scenes on the edge of transition.
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Yeah youâre right, there are definitively some points that the camera can flash and be a bit annoying and I take blame on this one.
We chose a fixed camera as it helped streamline a bit of my teamâs artist (@cystole) workflow in some places.
We also got a bit inspired by how Rainworld and Jump Kingâs camera work.
I would have to find a way to solve this one out, either by better level design or some clever background transition.
Thanks for the feedback :D