Yeah you’re right, there are definitively some points that the camera can flash and be a bit annoying and I take blame on this one.
We chose a fixed camera as it helped streamline a bit of my team’s artist (@cystole) workflow in some places.
We also got a bit inspired by how Rainworld and Jump King’s camera work.
I would have to find a way to solve this one out, either by better level design or some clever background transition.
Thanks for the feedback :D