Whilst an overall decent experience, the game was extremely frustrating and not because of the difficulty (Which i don't mind), but by the randomness of it all. During the last level i legit killed myself 30 times or so to have a chance of having a roster in which the game was possible.
I assume the game would be more plausible with controller as opposed to keyboard.
Another critique i had was less obvious but when i try-harded the game to finish it, (i had 50+ attempts on 3 levels i think), Well it's hard to always remember some of the conditions that occur (The Retaliation and Zero gravity have no visual change to them, making me lose a couple of runs to it.). I'd advise some kind of icons in the upper corner perhaps? To remind the player of the current modifier?
Another critique would be the one-hit kill. I don't mind the game being hard. I do mind that when I'm going at mach 10 because i used a fully charged shot for propulsion, i would prefer if grazing a spike or an enemy wasn't such an unforgiving experience. Death is extremely punishing in this game because you need to re roll all conditions. I can propose two solutions. 1 would be to allow one mistake (So you become invincible for a short while after getting your first hit, and next hit you die), OR you could make is so that dying doesn't cause the conditions to change. You could make it so the conditions change only if the player clicks on X button. That would also allow me to reroll easier instead of non-stop seppuku for 5 mins, needing to wait AGES during the loading screen. You could fuse both ideas into maybe the first death just resets you back to the beginning.
At the end of the day, it was a cute little game with a fun gimmick. It has its flaws so i won't recommend it to anyone.
6/10
Idk if you plan on making more games in the future but if you do i can go more in-depth to try and provide adequate criticism.