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Thanks for the lengthy feedback. It is important to understand fully the crunch that any developer or team goes through during the duration of a game jam -- even though this was 20 days, we really didn't have a ton of time to make a good solution to frustration, especially as deep rooted a problem as it is.

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Yes I understand the time crunch!

Perhaps next time you could try and fix these kind of issues early on? I mean even before all of art and sounds were made. Like very early into development!

I'd also advise having beta testers. It really does help understand how the average player will react to certain things.

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Agreed! We didn't realize they were problems, at the time. The gameplay loop was finished late into development because we, possibly foolishly, were making art and game mechanics at the same time. I coded all of the modes before implementing the restarting of levels.

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You still did a very good job. I congratulate all members of your team!

But yes. Next game jam you make, you should make the gameplay fun first before the graphics! I can enjoy a funny ugly game, but not a beautiful frustrating one ya get me?

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The problem was more that we thought it was fun, but now that I've played it a few times through, a few modes should be removed/heavily changed.

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like the jetpack XD?

King mode also could use a bit of help lmao.

But ye.

Anyhoo, hope you have a nice life mate 👍