Thanks for the lengthy feedback. It is important to understand fully the crunch that any developer or team goes through during the duration of a game jam -- even though this was 20 days, we really didn't have a ton of time to make a good solution to frustration, especially as deep rooted a problem as it is.
Yes I understand the time crunch!
Perhaps next time you could try and fix these kind of issues early on? I mean even before all of art and sounds were made. Like very early into development!
I'd also advise having beta testers. It really does help understand how the average player will react to certain things.