It's a giant rabbit mech. I don't know if it has any purpose.
Slimmagma
Recent community posts
I found the Issue! I was using the Z key to jump, ya know, cause it's the correct one. But actually, for SOME reason, the J key also allows me to jump. And for an even MORE confusing reason, jumping using J allows me to run and jump to the left. I have NO idea why that's happening but hey! I finished the game so yay :D
(Also, did musky rat survive? I hope he did T-T. Poor boi needs some headpats!)
Genuinely one of the best, smoothest, most interesting metroidvania experience I had.
Couple of things though :
- Some things look like they could or should be accessible, but aren't, in the demo at least. It frustrates me a lot cause it looks like I've missed something important but I'm positive I haven't.
- The medallion of courage feels like an odd artifact. Like, how is being confident allowing you to climb? Like you're less scared of heights???
Overall 10/10 experience, would recommend. Where can I buy/play more?
Okay so that was a cute little game.
I do have criticism if that's allowed?
Well first of, pretty much everything you wrote in the "Notes". All of that is very bad. Though since this is a jam game, mistakes were bound to happen. Though fixing them shouldn't take too long (The misplacement one specifically).
I did manage to beat the game by having one checkpoint far to the right, getting the dash ability in one go, die, and re spawning to the right which allowed me to beat the boss (Which was very easy btw)
Other criticism. The damage feedback is near non-existant. Whenever you or an enemy takes damage is never really sure. I can propose many solutions for that but i'll only propose them if you're interested in updating the game.
Another problem is a sheer lack of story. To me, your lore was inspired by darksouls. But in darksouls, you are always reminded that you are special. But there's no dialogue in Wickborne which disallows this. The boss doesn't fit in the story does it? To me i just got to a random dude's home, stole his gems, get into his room, and beat the shit out of him. Like. How did that help restore the flame??? Even something vague like making the boss ignite when it dies or SOMETHING, ANYTHING. (Damn i sounded salty here XD. Don't worry i ain't mad or anything. I just see a lot of potential here.)
could i know the time it took to make the game?
Overall a 6/10 game. Cute graphics. A story (Though unexplored much). Tough platforming (In due part to the sheer amount of horizontal momentum of your character, which makes precise jumps very hard.). A nice metroidvania with a nice fluid progression.
I can see that you had some playtesting. Well i assume you did based on the portals made to make getting out easier.
Yes I understand the time crunch!
Perhaps next time you could try and fix these kind of issues early on? I mean even before all of art and sounds were made. Like very early into development!
I'd also advise having beta testers. It really does help understand how the average player will react to certain things.
Whilst an overall decent experience, the game was extremely frustrating and not because of the difficulty (Which i don't mind), but by the randomness of it all. During the last level i legit killed myself 30 times or so to have a chance of having a roster in which the game was possible.
I assume the game would be more plausible with controller as opposed to keyboard.
Another critique i had was less obvious but when i try-harded the game to finish it, (i had 50+ attempts on 3 levels i think), Well it's hard to always remember some of the conditions that occur (The Retaliation and Zero gravity have no visual change to them, making me lose a couple of runs to it.). I'd advise some kind of icons in the upper corner perhaps? To remind the player of the current modifier?
Another critique would be the one-hit kill. I don't mind the game being hard. I do mind that when I'm going at mach 10 because i used a fully charged shot for propulsion, i would prefer if grazing a spike or an enemy wasn't such an unforgiving experience. Death is extremely punishing in this game because you need to re roll all conditions. I can propose two solutions. 1 would be to allow one mistake (So you become invincible for a short while after getting your first hit, and next hit you die), OR you could make is so that dying doesn't cause the conditions to change. You could make it so the conditions change only if the player clicks on X button. That would also allow me to reroll easier instead of non-stop seppuku for 5 mins, needing to wait AGES during the loading screen. You could fuse both ideas into maybe the first death just resets you back to the beginning.
At the end of the day, it was a cute little game with a fun gimmick. It has its flaws so i won't recommend it to anyone.
6/10
Idk if you plan on making more games in the future but if you do i can go more in-depth to try and provide adequate criticism.
I really get you mate. And i feel you. Like some decisions have no consequences whatsoever. (Like sending Yet Yet to adventure despite hi being a child. I thought one day he'd die, killed by a demon or something. But nope. He either came with friends or with money. Same for the knight. Either you get nothing, or you get 250 gold. Why say no?)
The main problem i have is that characters don't really have a memory so they never know what you did before (Except for story lines.) Which means that if you make a wrong decision, no problem! You can just answer the other thing next time you see that npc!
I never got punished ever for selling my inhabitants to chester for example. Or for making the robber rob people for me, give her the key to the rich part of the city. Nope, nothing. There is a huge lack of consequences for bad decisions.
(Another, smaller problem is that characters will ALWAYS react the same way if you answer the same thing. I get it would've been a pain to program but like. I would've liked it if one time grandma told me "You really think everything is gonna be okay? You always say that sonny... Do you even realize what really happens down here in the city?")
Yes there IS payoff. Believe me i also wanted to stop funding them.
The gold machine, once finished, will give you either 20/60/150 gold at the end of the day. And sometimes it activates twice.
The cog will give you a rabbit mech that gives you a bit of happiness. But apparently you could've waited and sold the cog to the sultan for 1000 gold according to the comments here...
Well I restarted my computer and hence my game data and the bug is still a thing. I am unsure as to how to use an emulator sorry 😭
But I mean. If the bug only causes ME problems, it ain't that bad. I just can't finish the game XD I'll still try my best but I've been stuck and hour on the double bubble jump to fight Mum. Not being able to run and jump to the left makes it hard lmao 🤣
Ok so i finished the demo (I think)
To note that i played on PC windows and I don't know how to check the version sorry ;(
Overall that was a great game! an 8/10 for me. The main problems i had were directions , combat, and the save system.
What i DID love was obviously, the movement and the secrets, along with the challenging platforming to access such secrets.
Directions :
A main problem i had was that i didn't know were to go. As a 100%-er person i would always find the right way to go by just trying everything there is to try. However, a lot of the time, i was stuck not knowing why x-event didn't happen, just to find out i needed to talk to a character again. Perhaps having a sort of quest system would allow to help this? As in, when you need to go somewhere, a Huge text appears shortly to say that "Use the secret entrance to go to the lake" or "Go talk to the cat". I don't think an arrow pointing at the location would work, it'd be too handheld. Also, you have a fun system where characters that have nothing new to say have a different icon on their head. The problem is that this icon resets when you change zone. I ended up talking to the same NPC like 4 times because of this.
Combat :
I actually enjoyed most combats. My problem comes with the number of button that needs to be pressed. In a fight you need to A. move around with arrow key, B. Attack with Punch OR kicks, C. Dash out of the way of some attacks, D. Shoot eye guns and E. Make sure your character is facing the right way for an attack or dodge to work. With all of that, i also learned parry at the garden (But that isn't a problem in this particular demo). You need to do all of that whilst learning enemy patterns and paying attention to the next attack. Another problem i has was the size of the arenas. They are quite small which is not the problem. The problem is that you don't zoom?! Like i needed to squint to see the lady of the lake! She was so small on my screen D:
I think you should zoom in for the bosses.
(Note that my problem isn't that the bosses are too easy or too hard! I enjoyed every fight except the rematch with that one dude from the start!)
Save system :
Well. I was confused. Not only as stated before, even after saving whilst having talked to an NPC, the bubble will sometimes still appear as if they had something new to say. Also, the autosave is strange. I thought it worked everytime i loaded in a new area. But nope. I think the only autosave is in the undertown. Cause one time i was replaying through the game to get the secrets, but i died in night city. I was surprised at being respawned in UNDERTOWN like dude!? Also, to note that the blocks that are destroyed by the dive aren't perma destroyed, which made me confused as it's a shortcut? But like, from only one side?
The movement :
Oh god the movement was so fucking GREAT! I love EVERY time i gained a new movement ability. And moving through the map at mach speeds whilst learning how to conserve momentum was a heck of a blast! But even in the early game when i was limited, the movement was still fluid and fun! Like the bouncy slime were fun to use even if all of my late game abilities rendered them useless. The only thing i think was bad with the movement is how float-y you are. It's very frustrating for precise jumps.
The secrets :
I loved the sheer volume of secrets. Pretty much everything i tried was rewarded with a secret! The one thing I'm disappointed in is that sometimes, places where i thought a secret would be, wasn't. Like in the lake area below the Undertown. Like, i needed to jump down some platforms and i just saw water?! And then, i gained the surf at the end. I was happy! But there was NOTHING at the end of that lake! The same thing happens with a random lake behind a secret wall in the secret tunnel to lake lady, NOTHING IN IT. Same for most of the houses. I did like that they were mostly to scale with the outside which helped my immersion. But you could've made them bigger on the inside and made some platforming challenges there! Cause except Lauren's, no house is useful nor challenging at all.
Challenges :
I LOVED THEM. I spent most of my time in game doing tricky jumps to see if there were a reward for it!
Other notes :
- Disappointed nothing happens in sewers. (Especially the green arrows thingy. THEY DO NOTHING?!)
- Perhaps some more lore clues based on texts rather than dialogue. Like a note in a lab or something.
- I was 100% sure they were gonna be side-quests, but except the one with the cigarette pack, there were none. Like i thought FOR SURE destroying the blocks behind the lady camping would get me SOME recognition. Same for a pumpkin. I had it for the WHOLE game and NOT ONCE was it useful. I think side quests could've been a fun way to bring mechanics, lore and exploration to the table.
- Graphics were awesome though lacking in details for Sewers and in the bonus regions at the end (Which i have no problem with the later)
Bugs :
Not a lot. The main one was certain death with the surf board.
Things i'm proud to have done.
Unfortunately I'm positive I can't finish the game due to the bug so no I haven't finished the game yet 😭
So. I'm playing on keyboard. And the key to running is x. However, when I'm pressing X and left, jumping does not work. When I'm running to the right I have no problem jumping while running!
It's happening everywhere in the game, no matter the room. Some rooms are just more problematic due to the bug.
As soon as I gained the ability to jump, the bug started. I just took some time to notice since the early game is mostly left to right.
I haven't checked if it's a problem with my keyboard. That's one of the reasons I commented the bug actually. I wanted to know if it was just a me thing. But the problem is so specific I thought it wasn't a hardware problem. Like. I can jump to the left. I can run to the left. I can run and jump to the right. I just can't run and jump to the left.