Very nice! The primary mechanic with the shrinking field of vision was very cool, and the lighting in general was well-done (around corners, etc). My only complaint is that I was too busy playing to read the dialog, so I wasn't able to feel the full impact of the plot and the ending. It would be nice to have the game pause while the dialog is up so you're able to read it without passing out. Great job! (If I had a second suggestion, it would be restarting at the beginning of the level instead of having to walk down the hall... Yeah I passed out 7 times . But I made it!)