I collected many orbs, but the circles never filled in :/
Mary
Creator of
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The ambition! The audacity!
I picked this up too late, so I only saw one other player (who fled from me!). All I could really do was kill mobs, and I eventually started losing health every couple of seconds, which I didn't expect? I assumed the thing in the bottom right was a mini map, but it didn't show anything useful (like the way back to the portal).
BUT I was on the internet!
Very nice! The primary mechanic with the shrinking field of vision was very cool, and the lighting in general was well-done (around corners, etc). My only complaint is that I was too busy playing to read the dialog, so I wasn't able to feel the full impact of the plot and the ending. It would be nice to have the game pause while the dialog is up so you're able to read it without passing out. Great job! (If I had a second suggestion, it would be restarting at the beginning of the level instead of having to walk down the hall... Yeah I passed out 7 times . But I made it!)
soundtrack if anyone needs more songs to burn castles to in their life https://m.soundcloud.com/applebard/sets/goblin-fandango-ost
Very nice! I appreciate the random permutations of dude/beard/hair on the crew. It took me a few plays to figure out my preferred strategy (cut out the amount of forest you need to save instead of trying to optimize the amount saved). The only thing I feel is missing is a way to unmark trees, so you can try to avoid your guys catching on fire. Very polished, well done!
Thank you for playing it! I'm glad you made it to the end. Agree with everything--getting stuck in corners and navigation/pathing were probably our top challenges. Really glad to hear the controller worked for you since most of us were only testing with mouse and keyboard. We were going (almost) right up until the deadline and a couple of details got dropped...
I loved this. If you're thinking of adding more later on, it would be great to have voiceover for the dialogs. Once I realized the dance moves in the conversations were on a timer, I had a hard time reading the dialog because I just wanted to look where the cues would be. Such a different and fun visual style! And the difficulty and length were perfect.