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Hey, great job. This is an extremely good entry. I was thinking a lot about how to handle the different issues. I think personally, a little more clarity with how much damage is necessary to stop an enemy, and clarity in how much health you have left would be good (I also could have missed something). I think making it more apparent that you have cards you could purchase for evolution, like.... I almost want to say you should make it pop up automatically every so many turns, because it's easy to get into the swing of things and forget. But seriously, overall? Fantastic premise, huge amount of promise.

Thanks so much for giving it a play and for your thoughtful feedback!

I love so much of what you're saying.