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Yeah, that's pretty neat. It's interesting to see two executions of a similar idea.

I would be grateful if you could write down what control problems you had. I will try to make the system better.

Thanks for the review and for playing!

Rotating with mouse x axis was a lil bit tricky while at the times where that did not correspond to the orientation of you character. I don't think that is going to be possible to solve while sticking to a fixed camera. But I think it's something you get used to eventually. Also kept trying to dodge with space as its what i've been doing for 2 weeks while developing my game. I'm always dodgshit at learning new controls and that's 100% on me.