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Dash & Slash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.368 | 4.368 |
Fun Factor | #5 | 3.947 | 3.947 |
Overall | #5 | 3.895 | 3.895 |
Audio | #9 | 3.579 | 3.579 |
Visuals | #33 | 3.368 | 3.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
akihiko47 - programming, trigity - music, wed_bsite - art
Did you use any third party assets, if yes what assets did you use?
Open sounds base
Did you choose from one (or more) of the optional secondary themes?
A little of you're your own worst enemy
Does your game contain 18+ content (Nudity, Gore, Language)?
Blood
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Comments
Concept is very cool. Hotline Miami with Samurais. But controls need a lot of tweaking. I could hit enemies with pure luck. It's too hard to swing the sword and hit the enemy. It's a good game overall. Keep up the good work!
The controls really need improvement. Can you please specify exactly what you are having trouble with? Perhaps it is the sensitivity or the x-axis control concept itself?
Rotating the character. Sometimes it turns too slowly , sometimes too fast. I cannot control exactly to which way the character rotates. I maxed out mouse sensitivity, it's not it. There's another problem
It's not mentioned in the game, but when the stamina bar runs out, the character starts moving and spinning slowly. This is done so that you can't rotate all the time. Maybe the problem was related to this. If it has nothing to do with stamina, I will think how to find and solve it.
No, it's not related to stamina either. Maybe there's something wrong with my house or i couldn't get it right, i don't know
a really interesting combat system, in the hands of a skilled player this has the potential to be one of those games that are as fun to play as they are to watch...I just wish those were my hands, a really great entry
https://www.twitch.tv/videos/2054415951
Streamed this game today, it was a ton of fun, love the concept, wild controls, too hard for me in the second level but I loved everything that was going on in this one
This is a win in my book! Great job!
One of my favorites from this jam! It was difficult, at first, cause I did not realize just moving the mouse left and right rotated the player. But as soon as I got the hang of it it was addicting! Really engaging combat system and timing a deadly spin and clashing with an enemy katana made me feel like a samurai bayblade. Great work!
The combat system is really cool. Very tough but cool!
I like the style and gameplay. I think you should add a mouse cursor, it was a bit hard to control the direction the character is facing, and i think adding this would solve this problem. The SFXs were too loud, normalize them to a lower DB level. Congrats.
Difficult, but fun! kinda like Hotline Miami! I had a bit of trouble figuring out the swing of things with the mouse, but overall fun and unique!
man I *really* wanted to give this game full marks, because it's genuinely a fun experience. The thing that's holding me back isn't that it's difficult (I'm a huge fromsoft/roguelite fan so I really vibe with mechanically complex, HARD games) but rather the fact that the difficulty came primarily from the fact that it's extremely inconsistent. I feel like it was impossible to fully predict my slash patterns. Sometimes it would be an aggressive, full swing, and other times it would be slow and only cover a small arc. It felt like slow movements with my mouse were more effective than fast ones which is counterintuitive, and increasing the sensitivity helped, but didn't completely alleviate the issue. On top of that, even on successful hits there were times where it didn't do the damage I expected. Successfully blocking also never guaranteed that I would be safe from damage. Overall, combat felt sort of like I was rolling the dice sometimes, and that feeling of randomness marred what was otherwise an incredibly addictive combat loop. I loved having to really pay attention to which direction I needed to attack from; I loved how much positioning mattered; I loved chaining together multiple kills. I think if you made combat more consistent, maybe added some different healing mechanics, and made some new settings/enemies, this could be a very good game
Thank you so much for such a detailed review! Yes, inconsistency in games of this kind is a big problem. If I decide to develop the game, I will definitely fix a number of problems that are related to it. The block problem is indeed a bug that I haven't had time to fix. Thanks for the useful information!
haha thats a lot of fun, reminds me of the first time playing examina, keep at it, you've got skills!
On one hand, it feels like this game was designed with a hard difficulty curve set in mind, and I suppose if that is your creative integrity, I will leave that to your discretion.
On another, as someone who's not used to this type of game and is pretty bad at slash control (especially requiring a mouse to control the angle of your character), this game just isn't for me.
I will admit that the gameplay loop is interesting and the art style top down view makes for a unique design choice. But overall this feels like it could have been a bit more easier for me.
Yes, the game was really intended to be challenging, like hotline miami or sekiro, but it's a shame that this difficulty drives players away. It is possible to add difficulty levels or make the game easier, but then the original point would be lost. This is a very controversial point that requires further thought.
Thanks for the feedback and the playing, if you have any ideas how to solve this problem, I will be glad to know them!
Really enjoyed it. Still need some time to get accustomed to controls, but it is very satisfying to be able to kill the enemy here. Gonna play again later and beat it
Thank you very much for the feedback. I'm very glad you enjoyed the game.
Many people write that the controls are difficult to adapt to, maybe you can give some tips on how to make the controls more intuitive? It would help a lot.
I need to play more and think about it)
Getting some Hotline Miami vibes with this. Love it! Tough game but had fun with it. Controls felt abit clunky and inconsistent at times. Sometimes my characters doesn't fully spin around or they go really slow when swiping around with my mouse.
I'll see what the problem might be. Sometimes slow movement is caused by low stamina. It wasn't mentioned anywhere, I'll try to fix it.
Really nice game! Surprisingly hard tho, had some issues with the controls. In some ways somewhat similar to our game too, think we might have started out with the same general idea.
Yeah, that's pretty neat. It's interesting to see two executions of a similar idea.
I would be grateful if you could write down what control problems you had. I will try to make the system better.
Thanks for the review and for playing!
Rotating with mouse x axis was a lil bit tricky while at the times where that did not correspond to the orientation of you character. I don't think that is going to be possible to solve while sticking to a fixed camera. But I think it's something you get used to eventually. Also kept trying to dodge with space as its what i've been doing for 2 weeks while developing my game. I'm always dodgshit at learning new controls and that's 100% on me.
Wow, what a unique idea. Really love the combat concept, although it is really really hard - but also so satisfying on the other hand when you punch the enemies sword away and then attack yourself. The block was really hard to get right, I think the time window might be a little bit to short, but maybe I am just bad. Also liked, that you can unlock shortcuts, so that you don't have to play the whole level again.
Sadly, I only made it to level 2 and already hit my limit, but I think I am gonna revisit this.
Yes, the game did turn out to be quite challenging. This decision is quite controversial, many people like these games, but many people find them too exhausting. I think we need to gather more feedback and if necessary add difficulty levels or make the game easier.
Anyway thanks for playing and giving feedback, it helps a lot!
I had some issues initially with the controls, using the mouse to rotate and all. But when I got used to it, wow, this game got FUN.
While I think dying in two hits makes it tough, it seems like it's the whole point of the game, to learn how to fight properly so you get hit as rarely as possible while slashing through the enemies. And in my opinion it worked really well: After figuring out the controls, every death felt like a mistake on my end, which motivated me to keep pushing. And well, you did mention that it is a hard game hehe.
The combat mechanics were incredibly safisfying, you nailed it in this regard. I loved how the different enemies required different strategies (like blocking the attack of the axe wielder before going crazy)
Great job on this one, had lots of fun, I got through all levels.
Thank you som much! I'm really glad you liked the game!
I love the idea and the main menu is such original! :D
The game is a little bit difficult to me but I understand the mechanics at the first time. I like the visuals and I think if u give a story and update it with time this could be on Steam hahah ( Srry for the english)
Thank you! It's really nice that you see the potential in this game.
Unique idea that has a good skill ramp. Lots of satisfying feel to the impacts. Playing with my mouse on my couch was not the best choice.
Thank you!