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(1 edit)

Where is the moving platform in this screenshot? The things I have circled are just aesthetic element  that you clip through if you jump at them.  The platform on the far right has the car and nowhere to progress.
if there really is supposed to be a moving platform somewhere, then I say this is a bug and the platform hasn't shown up. I have looked all around that pillar and spent too long jumping to my death.

sorry I thought you were one section further, you have to climb this one, holding the grab button (I don't know which button that is on your controller)

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It's the trigger. Do you know I tried all 4 face buttons, found they were doubled up (2 jumps, 2 dashes) and without a spare thought, I intuitively took from that there are no more controls (otherwise why would they double up instead of adding more actions to those buttons?)  And I definitely wouldn't have thought to pull triggers in a retro game.

Dev team; if you had no time for a tutorial or prompt in a week, I get it - but not even a control description on the Itch page like every other mini game on Itch?

fam a controller only has so many buttons you might as well try them all (in every game). I mean it's just fun to learn how stuff works without being told yk?

(9 edits)

Actually I did - when I made the post above, i was trying to remember why I hadn't done it and now I know - I remember jumping around and pressing all buttons, pulling triggers, in frustration - the only clear moves are jump, wall jump (which I thought was a double jump initially) and dash.

The issue is I didn't know you could "climb".  Notice I worked it out right after the previous poster told me I could climb.  You have little chance to find out you can climb by accident - because it only works when you happen to be in contact with the wall, which only lasts for a second, and even then, you have to be holding the trigger for it to happen, pressing everything experimentally won't work.  So it requires foreknowledge.

After reading comments, I'm guessing most people here are Celeste fans.  The only version I've played is the Pico8 one, the original. I guarantee you, if you test this game on non-Celeste fans, the majority of people will get stuck on the same point.   I've had gamers get stuck on my games for far less egregious reasons than this during my testing sessions.

(1 edit)

yo, did you know (which you wouldn't cause it didn't tell you) that you can backflip? 
get moving, then snap to the opposite direction and jump. wall jump, then dash back, and you should make it. give it a few attempts.
edit: oh, apparently there is a climb button. didn't know that.

(+1)

it's most definitely the more stylish way to get past though, already combining celeste and mario64 tech on the first jump. xd

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Thanks for the additional tip.  It's probably a great game but I reckon 90% of the people who try this will stop dead where I did and you won't even see them take the time to post here like I did.

I was legit resigned to figuring the game was still WIP and figured I'd come back later when they fixed it. I couldn't progress.