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Had fun with this one, the visual style works the music is soothing. The combat was a little bit repetitive for me, after realising that the sword is very bad and using only the bow. I also only had like 1 chance to level up, so the skill system did not really made a difference gameplay wise. But it is a pretty nicely put together prototype with a lot of literal soul. So good job to the developers, there is a lot of potential in this game!

Thank you so much for your criticism and feedback! I agree with you it might becoming tedious after a while, hence why I kept it short. And yeah the sword should have got a bit more love. If you kill every enemy in game once, you should level up at least 2 times, since every ghost awards you with 100 xp, the xp needed for level up is 300, and increases 100 per level. The skill tree was something I really wanted the game to have, but I can see it's more of a flex than it actually helps.