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(1 edit) (+1)

Love the artwork and the animations done here! It's beautiful and oozes style. Everything feels cohesive visually. I didn't realize they were 3D models (maybe wrong on this)! Combat feedback feels and looks good.

The character controller feels good and the movements are tight! Had a bit of an issue at times when I jumped up to a platform from below, I clip through the platform sometimes.

I suggest in the future to add a checkpoint system because it's a bit brutal to start all the way when you die.  Also maybe adding a bit of a pause between the big ogre's attack. It's a bit tough to fit an attack in when he's constantly attacking back-to-back with his large hitbox.

Overall I enjoyed my time playing it!

(+1)

Thank you very much for trying it and giving us the great feedback! The checkpoint idea is good. I think the Tori gates will become checkpoints in the next version. The big guy definitely needs some tweaking too. The big guy can be double jumped or spammed with attacks also, so needs some balancing. I'll check out the clipping issue you mentioned as well. Thanks for the kind words about the art style! Most things were hand painted, including the VFX, the characters were modeled in Blender, animated with Mixamo, then turned into 2d sprite sheets with Blender. It seems to help keep the game lightweight and responsive, yet allow complex animations in a short timeframe.