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The punching feels good. I like the atmosphere of it so far. If you wanted to do puzzles or something like that, maybe you could mess around with punching buttons and how far you can punch (or each fist can punch).

Hey, thank you for giving it a try and for the feedback:)
I was thinking to make punches as customizable and scalable as possible, so far that includes range, speed, punch effect (was testing with knock back for now), small things like damage, sounds, vfx that also could be customized. And I want to make punches a core mechanic and the player could pick them up as collectables during the progression and choose which combos to add for each fist (so far there is only a knock back combo, but I hope it will scale well :D :D )