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A jam submission

Roly Poly's RevengeView game page

Submitted by evengy (@theevengy) — 21 days, 23 hours before the deadline

Play game

Roly Poly's Revenge's itch.io page

Results

CriteriaRankScore*Raw Score
AUDIO | Did the game have great music or sound design#203.6673.667
VISUAL | Did the game have nice graphics or art direction#363.8333.833
Overall#493.3673.367
IDEA | Was this game super interesting or innovative#523.3333.333
MOOD | Did the game have atmosphere or make you feel something#593.1673.167
FUN | Was the game satisfying to play or did it bring you joy#942.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Started quite recently, worked couple of weeks in November, couple of days in December, still work in progress.
Current goal is to finalize main punch mechanic, add the beginning tutorial and to work on enemies variations.
The game is intended to become a rogue like or a short story but for now the focus will be on infinite enemies waves mode.

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Comments

Submitted(+1)

Seemed like a cool game with nice art and cool mechanics, but I was confused on the goal. I saw there was a big area for you to explore and an enemy to punch, but you couldn't really do much from there besides hitting your enemy to see it take damage. It was also very laggy in the browser version. Wished it could have been more complete.

Submitted(+1)

Nice little mechanic and for me, the game art is a nice fit.

Can't wait to see the progess you make !

Submitted(+1)

I liked the punching mechanic, but wish I could kill the boss! Good graphics and responsive controls

Submitted(+1)

The punching feels good. I like the atmosphere of it so far. If you wanted to do puzzles or something like that, maybe you could mess around with punching buttons and how far you can punch (or each fist can punch).

Developer

Hey, thank you for giving it a try and for the feedback:)
I was thinking to make punches as customizable and scalable as possible, so far that includes range, speed, punch effect (was testing with knock back for now), small things like damage, sounds, vfx that also could be customized. And I want to make punches a core mechanic and the player could pick them up as collectables during the progression and choose which combos to add for each fist (so far there is only a knock back combo, but I hope it will scale well :D :D )

Submitted(+1)

Cool visuals and audio, and I love the punching mechanic! Will definitely play if it gets finished ^^