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(1 edit)

I like the idea of a mechanic-based card game. I think some music and sfx could do the game well. The art style is really cute. I did have some difficulty moving around the map with my keyboard, so maybe you could implement a mouse-based movement instead (would possibly be easier for touch input as well if you plan on mobile support). Clicking on a map node seems more intuitive to me. I couldn’t figure out the pipe puzzles…I kept restarting it as they seemed impossible to solve.

Hey, thanks for playing! Interesting, I did have the „click on node“ navigation in an earlier version, but it felt more boring than actually walking around. Switching paths at intersections is tricky now, agreed. And thinking about mobile… I‘ll reconsider.

The puzzles should always be solvable, what you see is a randomization created from a solution configuration. Admittedly, I have thought more than once that there is a bug, but eventually they all worked out :) Maybe I could add a hint system.