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(+1)

Nice work! I played your game and really appreciate the effort you put into creating it. The vertical scrolling shmup concept with dragons and gold has potential for sure! I like how plentiful the gold is so it's easy to get a high score.

I noticed some areas that could use improvement though. The music, while catchy, felt a bit repetitive after a while. Maybe adding some variety or dynamic elements could enhance the overall experience.

Additionally, consistency in the size of fireballs and adding death animations or explosions could make gameplay more engaging. Sometimes my projectiles were super tiny and other times looked really big.

I also found that the health power-up (The green + sign) didn't have much impact? I wasn't sure what that did since the dragon still faces one-hit death from enemies. Maybe it could be like a shield that absorbs one hit?

Overall, I see potential in your game and hope these suggestions can help you refine it further! Keep up the great work!

(1 edit)

I really appreciate your detailed review!

If I continue building the project the music is definitely something I'd improve since for longer runs it gets kind of repetitive.

The intention with the fireballs was to have them grow until full size and then stay that size but maybe I should have them start larger so they're easier to see.

I agree about the health being confusing, the intention was that it would give you enough extra health that it blocks an additional hit before you die for each one you pick up. I think the reason the health power up may be bugged because dying removes a stack of health but getting hit also removes a stack. Without some kind of life bar it's hard to tell when you can take another hit.

I definitely would want to add more animations and an even larger boss style enemy that's designed to be more challenging once you have enough power ups and get past the initial difficulty curve.