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A jam submission

Dragon's FollyView game page

Protect your dragon hoard from the onslaught of dragons!
Submitted by quinnleavitt — 4 hours, 17 minutes before the deadline
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Dragon's Folly's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#582.3942.714
Use of the Limitation#622.2682.571
Overall#682.2682.571
Concept#732.2682.571
Presentation#742.1422.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Quinn Leavitt

Software used
Godot 4.2.1

Use of the limitation
You have to protect your hoard from attackers and grow it to become more powerful

Cookies eaten
6

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Comments

Submitted(+1)

Good sound effects and art style. I would just swap the the keys/wasd to be able to use the mouse

Developer(+1)

That's a really good idea.

Submitted(+1)

Really nice work! Love this style of game!

Submitted(+1)

The moment I loaded this I was like ohh a shmup, I'm really excited to play this! And it didn't disappoint! Those attack patterns from upgrading your offense is so satisfying. I loved blowing up those big yellow dragons. Enjoyable all around :) 

Submitted(+1)

Solid Shoot'em up, the enemy waves get a bit overwhelming by the end, but the movement and shooting overall feels nice

Submitted(+1)

Really cool concept making a dragon bullet hell. It was super fun to play although a lotta the dragons were spawning off screen lol. Could be a fun mobile game tho

Submitted(+1)

Nice work! I played your game and really appreciate the effort you put into creating it. The vertical scrolling shmup concept with dragons and gold has potential for sure! I like how plentiful the gold is so it's easy to get a high score.

I noticed some areas that could use improvement though. The music, while catchy, felt a bit repetitive after a while. Maybe adding some variety or dynamic elements could enhance the overall experience.

Additionally, consistency in the size of fireballs and adding death animations or explosions could make gameplay more engaging. Sometimes my projectiles were super tiny and other times looked really big.

I also found that the health power-up (The green + sign) didn't have much impact? I wasn't sure what that did since the dragon still faces one-hit death from enemies. Maybe it could be like a shield that absorbs one hit?

Overall, I see potential in your game and hope these suggestions can help you refine it further! Keep up the great work!

Developer (1 edit)

I really appreciate your detailed review!

If I continue building the project the music is definitely something I'd improve since for longer runs it gets kind of repetitive.

The intention with the fireballs was to have them grow until full size and then stay that size but maybe I should have them start larger so they're easier to see.

I agree about the health being confusing, the intention was that it would give you enough extra health that it blocks an additional hit before you die for each one you pick up. I think the reason the health power up may be bugged because dying removes a stack of health but getting hit also removes a stack. Without some kind of life bar it's hard to tell when you can take another hit.

I definitely would want to add more animations and an even larger boss style enemy that's designed to be more challenging once you have enough power ups and get past the initial difficulty curve.