Fun asteroid inspired game, took a while to realize exactly what kind of movement the ship had but once you figure it out it can be pretty fun! I think having some limit to how much you can speed up would help with players going off the map and then not being able to return. Cause going off the map feels like it kinda breaks the game cause enemies also can't really navigate that well outside of it so you can just fly around just in the ends and the enemies will have a pretty hard time of shooting you down. Still, great job! :)
Viewing post in pilot: pacifist jam comments
Thank you for the feedback! Ship controls and moving out of bounds definitely seems to be the biggest problem with the game. I probably should’ve gone more asteroids-like with how objects end up on the other side of the screen if they go out of bounds. Or maybe using a camera that follows the player.
Yeah the AI is…functional lol. I wanted to make it better, and tried messing around with different values for them. This is certainly the most math I have used for game dev, I probably need to actually sit down and learn trig for stuff like this. I hate trig though.