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Thank you for the feedback! Ship controls and moving out of bounds definitely seems to be the biggest problem with the game. I probably should’ve gone more asteroids-like with how objects end up on the other side of the screen if they go out of bounds. Or maybe using a camera that follows the player.

Yeah the AI is…functional lol. I wanted to make it better, and tried messing around with different values for them. This is certainly the most math I have used for game dev, I probably need to actually sit down and learn trig for stuff like this. I hate trig though.

(+1)

I totally get you on the math bit, I try to avoid making games that will require more advanced math and physics but I know eventually I'll just have to learn it 😅