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Working on a card game myself, I can tell the many things you prolly have to manage under the hood. I like how the hands themselves are a mechanic, as well as how the world seems like it will be deeply integrated into what is going on in each scenario in the later releases. Looks like a great base to work off of, good job!

(+1)

Yes, so many systems to implement :) As you say, there is a working base now, and I can keep on adding and refining things from here. Glad my world-building intentions come across. Thanks for the feedback!