I like old school horror vibe the game has, but there is room for improvement in the art. The rhythmic nature of the attacks really adds a feeling of flow during a good run. I think a game this difficult should make it a bit more seamless to restart. You die a lot in this game, and that tiny start button gets kind of annoying. I do wish that the exchange theme was implemented in the mechanics in some way. Overall, I like the game despite my gripes, as I think it’s been pretty satisfying to improve at so far. It’s pretty tough, so I guess I’ll see if any of my impressions change as I get further along.
ardie01
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Yeah, I felt like the character was a bit on the slow side. Although I did think that the bosses were well balanced around the movement. So the whole game came off as fun but slow, rather than just the character being unfairly slow. I guess it’s pretty subjective though. It didn’t affect things too badly, and I still enjoyed the game overall.
The art is nice, but there could be a bit more polish. The bosses are well designed and fun. I really like that the gear mechanic both allows me to set my own difficulty as well as incentivizes replaying the bosses. I do think the vending machine only increasing price after each boss makes the upgrades snowball too much though.
Each boss feels very fleshed out and unique (I especially liked Ory’s final part). I also really like the retro visual style. My only complaint is that the exchange theme did not feel like that big of a competent in the game. Once I found a build I liked, I never really felt like I had to exchange anything to suit each boss. Also the browser build is kind of laggy.
I love the combination of the real time elements and card game mechanics. It leads to some very frantic moments (in a good way). Despite some of the attacks just being variations on other attacks, all the bosses still managed to feel very unique. The exchange mechanic, art, and sounds were all solid as well. I’ve only really played around with obsession and covetousness a bit, but so far the deck building aspect feels pretty good.
The scale of the bosses combined with the intense music make this game a memorable experience. The take on the theme has potential, but I think the bosses need to keep you more on your toes for it to work better. I don’t really feel that caught off-guard by a boss switches because they’re a bit too passive right now.
I really like the art direction of this game. The movement is also almost really good, but there’s just a bit of clunk in there that kind of ruins it for me. I’ve only played a bit, but from what I can tell, it just loops. If that’s correct, it would be nice if there was a counter to keep track of how many bosses you’ve defeated. Also the forest king has a pretty bad glitch where if you stand right up next to his face, he just stands there and doesn’t attack you.
Fun game with a very clever take on the exchange mechanic! Kind of reminds me of Ikaruga. Took me a while to get used to the gameplay, but when I did, it was very satisfying. My only critique is that you can just stand back with Mad when they’re on WASD for the first two bosses, and the game doesn’t really punish you for it.
The atmosphere of this game is amazing! I’m a sucker for giant bosses. The controls felt clunky, but I couldn’t tell you exactly why, and they’re good enough once you get used to them. Also, most of the exchange elements, along with the weapons felt like they didn’t really matter. The only thing that really seemed to matter was grazing to charge the railgun. Grazing taking health didn’t really even impact things that much.