I absolutely loved the art style and animation of the game, and thought that it really had very good presentation. but it was extremely hard in an unfair way, 1. the game requires the player to perform accurate platforming right from the get go.you mess one thing up and you either start from the beginning of the level or the game. 2. The game didn't have a checkpoint system in place and after a while things started getting frustrating, I barely managed to reach the middle of 3rd level before being spiked to death triggered by the little dude. I really wish the game was a bit easier and fair, I really wanted so where the story was headed and experience the beautiful art.(Btw which software did you use for art and animation?).
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Thank you very much fot the feedback!
I agree that it could be a bit easier. We spent most time on the art, animation and character controller and didn’t have enough time for level design. Though, we thought that permadeath would fit the game perfectly in this case. We wanted the players to experience more and more fear from puzzles when they get further and further. But there definitely should be a way to bypass levels you beat already.
The art was made in photoshop and character animations in TV Paint.
Anyway thanks again for trying our game and giving your thoughts. Relly appreciated.