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(+1)

Thank you very much fot the feedback! 

I agree that it could be a bit easier. We spent most time on the art, animation and character controller and didn’t have enough time for level design. Though, we thought that permadeath would fit the game perfectly in this case. We wanted the players to experience more and more fear from puzzles when they get further and further.  But there definitely should be a way to bypass levels you beat already. 

The art was made in photoshop and character animations in TV Paint.

Anyway thanks again for trying our game and giving your thoughts. Relly appreciated.