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(1 edit) (+1)

Amazing concept, gameplay is very glitchy and clunky. It will be better if the character does not interact with the donut physics, the stagger caused by the boss is very long, and the boss does not make any relevant presence in the level. By the way, I loved the voice acting.

This is really good feedback! We had to tone down the Bosses messing with the Donuts but that could have been an over reaction (def more testing to get it right).  Originally we had it based only on physics (which was pretty messy) so we made some changes that might require some testing. Getting rid of Donut physics interactions with the player might be a good idea. Its sort of a holdover from the older system. Thank you for playing!