Love the art style and music! it feels like a finished product. Its crazy how much 3D work was built in just a month with unique assets. The team is very talented and did a really good job pulling this off!
GauzZe
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They need a star system for writing and narrative because I feel like this game has a lot of personality! I have a weird feeling about the combat. It feels stiff and some stuff definitely needs some polish but it feels very open ended and chaotic, I had alot of fun playing it.
The best part has to be the boss intro and how each upgrade has a narrative connection instead of a just +1 Damage. Overall its a fun experience!
I am down too! Here is my stuff.
https://itch.io/jam/boss-rush-jam-2025/rate/3295305
Overall the entire thing is solid. I love the art and music and as someone who does not like music games this was a fun twist. The idea of having breathing was very clever and added a nice spin to something familiar. I think this could be polished up and sold. Plenty of people love these games and I can see the unique style being a big draw.
This is really good feedback! We had to tone down the Bosses messing with the Donuts but that could have been an over reaction (def more testing to get it right). Originally we had it based only on physics (which was pretty messy) so we made some changes that might require some testing. Getting rid of Donut physics interactions with the player might be a good idea. Its sort of a holdover from the older system. Thank you for playing!
What I like about this is how intuitive it felt. Usually shop keeping games need awhile to wrap your head around the various systems but the way you handled crafting and made things more streamlined felt really good. Outside of that the art, soundtrack and the characters dialogue are all very good! Great job!