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GauzZe

80
Posts
9
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27
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A member registered Jun 17, 2022 · View creator page →

Creator of

Recent community posts

Love the art style and music! it feels like a finished product. Its crazy how much 3D work was built in just a month with unique assets. The team is very talented and did a really good job pulling this off! 

Love the spinning concept! I became a human blender using the scythes which felt really really good. Love the art of the bosses. Overall a very solid game! 

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This has to have the best opening out of any of the jam submission! This might sound weird but I like how you can sort of shoot yourself with the health/buff  bullets. Would love to see the lethal ones have a utility function also outside of hurting you.

Here is mine! https://itch.io/jam/boss-rush-jam-2025/rate/3295305

They need a star system for writing and narrative because I feel like this game has a lot of personality! I have a weird feeling about the combat. It feels stiff and some stuff definitely needs some polish but it feels very open ended and chaotic, I had alot of fun playing it. 

The best part has to be the boss intro and how each upgrade has a narrative connection instead of a just +1 Damage. Overall its a fun experience! 

I am down too! Here is my stuff.

https://itch.io/jam/boss-rush-jam-2025/rate/3295305

The design and look of the game looks amazing, I had alot of fun playing it! Boss was pretty hard took me a bit to figure out the spinning attack.

Overall the entire thing is solid. I love the art and music and as someone who does not like music games this was a fun twist. The idea of having breathing was very clever and added a nice spin to something familiar. I think this could be polished up and sold. Plenty of people love these games and I can see the unique style being a big draw.

I beat it! I love the overall game play and the simple mouse controls paired with the bullet collecting was really fun. Good work!

This is really good feedback! We had to tone down the Bosses messing with the Donuts but that could have been an over reaction (def more testing to get it right).  Originally we had it based only on physics (which was pretty messy) so we made some changes that might require some testing. Getting rid of Donut physics interactions with the player might be a good idea. Its sort of a holdover from the older system. Thank you for playing!

Love the idea of swapping between the turret and I think the boss has a solid animations and effect. I can see this being a cool twist on a tower defense game down the road.

nice

The art, music and presentation are fantastic! Love the retro Japanese high school vibe. Would love to see more mini games in the future. Great job!

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I like the fact that you have a timer that swaps the roles out. Makes for an interesting spin on space invaders. The overall ship design looks really good! I love how you animated the thrusters for moving in different directions. Great Job!

This is a really unique twist on a standard collectable game. Love the idea of controlling the dropping fruits and being able to swap between them and the player. Great job!

What I like about this is how intuitive it felt. Usually shop keeping games need awhile to wrap your head around the various systems but the way you handled crafting and made things more streamlined felt really good. Outside of that the art, soundtrack and the characters dialogue are all very good! Great job!

Amazing art and soundtrack! I really like the whole reverse space invaders theme and it plays really well. Great Job!

This is a fun and chaotic and fun top down shooter! Love the swap mechanic basically turning yourself into a boss fight. Great job!

It gets really chaotic the more you play. This feel like something along the line of Totally Accurate Battle Simulator. Great job!

I love the graphics and the overall concept it was a really fun spin on music games. Good job!

This is really cool! love the floor fan placing mechanic. Makes it feel strategic!

Brilliant idea for an anti city builder! The card system adds variety and its a pretty polished experience. Good job!

I fun sumo game! its pretty tough but definitely  a unique concept. Good job!

This is amazing I love the art and the overall concept. The fact that you added a "Scream" button which was really just a joke was really funny. This feel really well thought out. Great job!

Love the idea of being the tester! Its def a new sort of challenge trying to purposefully break the game!

This feels great to play! The music, art and style are very high quality and it feels like a full release. I had alot of fun playing this! Great job!

Probably one of the best ones Ive played so far. Great art, design and music. Full package in 2 days!

The gameplay is really solid. I love how you added the alarm in the later waves forcing you to think fast. Great job!

NP man, the whole scene of the eggs running around and laying chickens looked so surreal for the intro

This feels like a 100% complete project and something that would easily do well as a casual game. Outstanding job!

Can take a little getting used to but its a creative idea to try and save the sub by shifting the creatures around. Great job!

This feels like a Wario Ware mini game or something strange you would find as an easter egg in a  Japanese game. Really weird and creative!

I love how you modeled the enemy after me!

I fucking love this game! You need way more attention and eyes on this

This is a really interesting idea. If fleshed out more I can see it being a quirky shooter platformer!

The whole idea of coding in the game is brilliant. Would love to see this fleshed out!

I love the story and the idea that you are a party member not a leader. You did this well with him being a bad tactician and you having to sort of not upset him by disobeying orders. I think this could become a great ANTI-RPG that could spoof tropes. Great Job!

This is brilliant! the graphics are really good and I love the knife animations. Overall a solid game to play. Great job!

This took the role reversal concept to a whole new level, Great job. Loved how you basically had to fight yourself.